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Some have special mechanics forest spiders are lightning fast skirmishers that can climb walls! Plenty of new units to add versatility beyond just rushing Chosen tier 5 Manticores, significantly expanded Marauder line, Chaos Dragons, Gorebeasts, Chosen Berserkers, Marauder Huskarls, Fimir, Pink Horrors, angry spiders, and more! Some are limited in number for balance purposes.The idea is that you shouldn't be punished as much for going wide, but the new growth sources shouldn't give you tier 5 everything super fast. Additional building population cost halved to balance this out, the cost of high level buildings increased, in some cases significantly, especially the main settlement line.Overall it shouldn't be VC level crazy fast growth, but a lot less waiting around than vanilla. Encamp now costs 0 movement a la Vampire Coast lords and gives a boost to growth. Horde main buildings now grant additional growth/chaos corruption the main line research now gives slight factionwide growth bonuses as well.Chaos blue line skills improved significantly to rival game 2 lords weaker skills now have additional or stronger effects, Replenishment added to several skills to add up to the 20% available to most game 2 lords.Chosen weren't really underperforming, but dangit, they shouldn't terror rout! Tried to keep the vanilla unit changes minimal but felt like a few underperforming units could use some love. Chosen now have immunity to psychology, Manticores got a bonus versus large, unarmored trolls now move a little faster and have better MD, and Aspiring Champions are now significantly scarier.Fast but fragile duelists with different specialties, each can unlock various short-duration army buffs to reward a little extra micro and speed up their slower father. Egil also starts with his daughters from lore as unique Legendary Heroes, Hrefna and Fraygerd.Kholek is unchanged 'cuz he's already god. Arachaon gets slightly improved army buffs, a special skill buffing the Swords of Chaos, and a Chaos Dragon mount inspired by (yeah yeah) AoS Dorghar. Vanilla Warriors of Chaos lords were also improved to varying degrees Sigvald is now a nimble and deadly AP-focused melee duelist, highly resistant to knockback, with a much stronger focus on Marauder play and a special skill that significantly buffs the Mirror Guard.Most lords buff specific groups of units significantly and have high level skill upgrades to make them more viable into mid-lategame - whether it be Plague Monk Censer Bearers with bound spells for Blistrox or Prometheus getting different buffs and active abilities for most types of giants, they may not be as tough and efficient as Chosen but offer very different playstyles.

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12 new legendary lords, each with a full suite of unique items and army buffing skills to incentivize various playstyles! Some focus entirely on Chaos units, while others allow you to build limited numbers of units from other factions based on their backstory no two will play alike!.Also comes with a full custom Lore of Tzeentch! Sarthorael can access 4 different lores (including Light!) with a number of custom spells, Saenathra is a massive Arachnarok spider that consumes magic and buffs spiders, Prometheus the giant can access Life magic and buff trolls/giants, and Balor buffs Fimir and marauders. Most lords are able to dominate battlefields with their powerful and unique magic, or counter enemy casters. The Talons of Tzeentch are heavily magic focused.They also come with a custom Lore of Nurgle! Lord Blistrox can curry favor with the four Great Clans to bring them under his influence, Skoroth the Scourge can evolve and customize Plagueborn and Aberrations with mutually exclusive upgrades, Valnir the Reaper can infect himself, his army, and his foes with a variety of devastating plagues, and Kharan the Blighted is a siege specialist who can build extra siege towers and cripple enemy defensive towers. The Children of Nurgle offer a variety of plague-focused lords and can infest their lords with permanent plagues.Egil Styrbjorn is an incredibly powerful but slow duelist who buffs a variety of marauders and chaos units, Scyla Anfingrim is a monstrous Chaos Spawn with potent Marauder melee and ranged buffs, Atropos the Dreadlord brought a small contingent of elite Dark Elf units, and the rogue strategist Gaius van Baelsar brings a variety of Empire artillery and cavalry! The Blades of Khorne cannot access Sorcerer lords or heroes other than a very limited cap of Shaman-Sorcerers, but have more army-buffing skills on their lords than most, and many lords have multiple unique active abilities that can be used to affect the flow of battle.






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